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Old Dec 02, 2005, 03:53 AM // 03:53   #1
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Default Thinking of Making a BIP Necro!!!!

Hey guys im thinking about making a BIP necro but i want to ask what everyone uses? Like whats a good skill set up? Could ya help me out thanks.
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Old Dec 02, 2005, 04:14 AM // 04:14   #2
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You'll need at least 13 Blood to get BiP to +6 regen. Obviously, more than 6 is wasted unless the ally has maintained enchantments.

I suggest a Monk secondary, since otherwise you'll put a drain on other monks to heal you from those 33% spikes.
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Old Dec 02, 2005, 04:17 AM // 04:17   #3
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i don't intend to be mean and all, but people honestly need to put more thought into their builds. you shouldn't just go and ask for builds out of nowhere.

with that said, i won't give you a build, but point you in the right direction.

bip shaves off 33% of your health when you use it. a good thing to start considering would be how to offset this without being a strain on the monks. since bip is in the blood line anyway, you have a lot of options of regaining this hp. add in an extra skill from that line to help the party out. that's half of your skill bar right there.

the second half depends on your secondary and where you're going. there are so many possibilities, and you can be doing many useful things when not being a walking battery.
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Old Dec 02, 2005, 04:42 AM // 04:42   #4
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I use Blood Ritual anyway. Slower casting and regen, but lasts longer and with less sac needed.

Sucks if your healers run all over the place though since it's touch range.
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Old Dec 02, 2005, 05:33 AM // 05:33   #5
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The most economic way for BiPer
BiP+Blood Renewal+Protective Spirit. around 100 hp
Make sure to bring extra weapon with hp bonus - so if you die you won't be stuck at 1 hp (protective spirit doesn't work at 1 hp).
Normally - protector must be the one keeping Protective Spirit on you, but since it's hard to tell when it's stripped with all the multiple enchants, it's better when you can cast it yourself.

Though life steal (life degen is countered by healing breeze from healer) will own you - you can just stay at the very back of the party to avoid blood necromancers.
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Old Dec 02, 2005, 01:57 PM // 13:57   #6
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If someone hasn't told you yet here try this, and if someone has told you you can look at this if you want
N/W(what one of my friends uses) or N/Mo(what i use), max blood, 10 or so soul reaping, and others in tactics and healing/prot. Maybe some in curses as well
Awakening the blood
blood renewal OR healing breeze
BiP
healing signet or heal area or something like it
vampiric gaze
shadow strike
res(rebirth/res signet)
and something or your choice that helps your party.
This is what i use in FoW so if you are doing tombs....well good luck
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Old Dec 02, 2005, 01:59 PM // 13:59   #7
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lol, awaken the blood.
Man, that's a terrible idea.
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Old Dec 02, 2005, 03:13 PM // 15:13   #8
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My question is: Why do you want to make a BiP necro? Are we talking PvP or PvE? If PvE they aren't really necessary until much later in the game (definetly post ascension). There is plenty to do other than BiP until then.

If all you want to do is BiP then:

Blood is Power
Healing Breeze

Thats your build. Anything else will depend on if you have any other duties like Condition Removal, Curses, etc.
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Old Dec 02, 2005, 03:40 PM // 15:40   #9
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Well lets expand on Strider's comments:

BiP - based off blood and is support for casters in your party

With high blood yes you'll get excellent NRG regen for target ally but of course you'll Sac 1/3 heath. You can use Lifesiphon to have you at a steady health regen so that the loss of life isn't so damaging long term, or being a Mo secondary the "breeze" suggestion is obviously a smart one. Since blood is mostly a support attribute line - Well of blood to further assist the healers by giving health regen to the front line team members. There's a skill that increases your health by X for X seconds that's in the blood line but the name escapes me.

Definitely think of putting points into something else because although a blood support necro is beloved to the casters.....you have to bring something else to the party.
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Old Dec 03, 2005, 12:45 AM // 00:45   #10
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Well, go blood/curses/healing and take desecrate and suffering for some AoE effects (and faintheartedness, SoF etc for anti-warriorness).

Alternatively, go for protection instead; make it your aim to keep aegis etc going.
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Old Dec 03, 2005, 11:02 AM // 11:02   #11
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* Edit *

I dont believe BiP Necro's are necessary at any point in PvE.

The Skill is arguably counter productive. I use a Batt/SS necro for Fow and UW, as follows :-

16 Blood
13 Curses
4 Soul Reaping [I think, 4 or 5]

Vampiric Gaze - [Usually lightly spammed, does 65ish Dmg AND Heals you for the same]
Barbs - [Depending on your team structure, can add alot of Damage]
Blood Ritual - [Sac 17%, more than enough Recharge, multiples uses without suicide :-| ]
Well of Blood [Underestimated Skill, helps alot]
Demonic Flesh - [brings my HP to 723, using a +60HP Staff. 62 Sec Duration, 60 Sec recharge, Costs 5, use it before every fight]
Unholy Feast - [Surrounded by Foe's, all is not lost. . 250+ Heal]
Res Sig - [Anyone found without some for of Res shall be slaughtered]

This works a charm. I'm N/Me, but find using Necro Skills only is more effective. Although, sometimes i make room for Epidemic for to cause . .well . .epidemics.

This Build isnt an Energy eater, does rely on Monks at times if you find yourself in trouble (who doesnt?), but if you are smart about it, you will be the last man standing. With a Res:P [Not that your intention is to be the last to die, but, my point is, in the words of many, this Build provides "pwnage" . .or. . something]

Last edited by walkdontwalkplease; Dec 06, 2005 at 07:20 PM // 19:20..
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Old Dec 03, 2005, 03:39 PM // 15:39   #12
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Actually there is an ever growing need for BiP Necro's. Now, btw, called "battery" Necro's. That would be for doing 5-6 man farming runs in SF. MM Necro's and battery Necro's are highly sought after. MM's for the additional firepower of Bone Fiends, and battery Necro's to get energy regen using BiP, and BR to the Monks who are healing and protecting at a frenzied pace. I play healer Monk on these runs, and trust me, you are very busy constantly healing and removing conditions and at times need the energy recharge from the battery Necro.
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Old Dec 04, 2005, 12:38 PM // 12:38   #13
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Quote:
Originally Posted by Dr. Fire
Actually there is an ever growing need for BiP Necro's. Now, btw, called "battery" Necro's. That would be for doing 5-6 man farming runs in SF. MM Necro's and battery Necro's are highly sought after. MM's for the additional firepower of Bone Fiends, and battery Necro's to get energy regen using BiP, and BR to the Monks who are healing and protecting at a frenzied pace. I play healer Monk on these runs, and trust me, you are very busy constantly healing and removing conditions and at times need the energy recharge from the battery Necro.
To my understanding [and i myself play as a necro, farming UW/FoW/SF] a BiP Necro and a Battery Necro arent exactly the same. A BiP Necro uses the skill Blood is Power, Battery Necro's do not necessarily . .Blood Ritual suffices. And Well of Blood is usually expected from a Battery, not necessarily from a BiP Necro.
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Old Dec 20, 2005, 01:53 PM // 13:53   #14
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Hi all. I'm Necro/Mesmer and I often play Battery in FoW. This is my build :

Life Siphon
Vampiric Gaze
Shadow Strike
Well of Blood
Blood Renewal
BIP
Rez Sig
Inspired Hex
and I have 16 in Blood magic

I dont use Blood Ritual cause I have to be close of an ally and I have to run all over the map for casting Ritual on a runner...
I use Inspired Hex against the skells cause Well of Blood is useless at this place.
I prefer have a low health. If u have like 550HP, u sac 183HP at each BIP and 110HP at each Blood Renewal. BR give u a +6 Health regen during 10sec and 200 HP after 10sec. So if u have ~300 HP, u lose only 100HP for a BIP and 60HP for a BR. U regain your health faster with a low HP. So i dont use item that give me more HP and i use supp runes.
In short, if u have low HP, u can cast BIP at all time.

(sorry for my bad english, im belgian).
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Old Dec 20, 2005, 06:43 PM // 18:43   #15
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JUST my opinion, but I believe the BATTERY build is a disgrace to all necros, its the weakest of supports, very useful for the party, but not much fun for you!!!

YAY lets run around sacrifcing life so everyone else can keep casting.... people that need batteries in their groups simply don't know how to manage energy... and true healers should be Mo/N and self-Battery with Offering of Blood!!!! Being a battery is more for necros who need an EASY build and only care about finding Groups, not much fun.... If u wanna battery use Blood Ritual and Have a massive Blood Dmg build, then you can help fight and battery, may be more fun that way!!! not trying to knock any current battery builds, but seriously, what fun is it!

Last edited by Undead Preacher; Dec 20, 2005 at 08:36 PM // 20:36..
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Old Dec 29, 2005, 05:14 PM // 17:14   #16
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Quote:
Originally Posted by Undead Preacher
JUST my opinion, but I believe the BATTERY build is a disgrace to all necros, its the weakest of supports, very useful for the party, but not much fun for you!!!

YAY lets run around sacrifcing life so everyone else can keep casting.... people that need batteries in their groups simply don't know how to manage energy... and true healers should be Mo/N and self-Battery with Offering of Blood!!!! Being a battery is more for necros who need an EASY build and only care about finding Groups, not much fun.... If u wanna battery use Blood Ritual and Have a massive Blood Dmg build, then you can help fight and battery, may be more fun that way!!! not trying to knock any current battery builds, but seriously, what fun is it!
You do understand that not everyone shares the same opinion as you correct? I started the game as a damage N/Me. Later on I switched to N/Mo and was battery and damage support and fell in love with it. It was very enjoyable to play.

Here is my build which was very efficient. Im sure this is a pretty standard Battery build but here it is anyway. I never had any problems with it in any situation so its very strong.

Dark Pact
Vampiric Gaze
Well of Blood
BiP
Orison of Healing
Healing Breeze
Rebirth
(last slot is variable depending on the area your in)

I would do damage support until a monk or someone else called out they had low energy, hit them with BiP. If the monks did not heal me right away, I would take care of that myself. Outside of damage support and BiP, I would cast Wells whenever I felt they were needed. Which everyone obviously loves.

Make sure you have at least 9 into Soul Reaping. I think I had about 9 or 10 into healing prayers and the rest blood.

This worked very well for the rest of the game after when I switched to battery which was slightly before I got to the desert. And it was enjoyable. I was doing nice damage support, and keeping everyone happy with BiP. And you will never have problems finding groups with this build. Its very popular in just about every group in PvE.

Using this strategy, amazingly enough, I didnt fail one mission from riverside providence on through the end of the game. I did bail in certain situations if the group was terrible, but I never actually lost when I was trying. I believe a shutdown mesmer and great Battery Necro is the key to easily beating the toughest missions later in the game. With those 2, having 2 monks, and trap/pull ranger, 2 warriors and a nuker, its the ideal build for the later more difficult missions.

Last edited by Cygnus_Zero; Dec 29, 2005 at 05:18 PM // 17:18..
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Old Dec 29, 2005, 05:40 PM // 17:40   #17
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Wow I just realized I was trying to convince someone BiP is really great and that Battery is fun to play, that made the original post over a 1 month ago. Guess these Necro forums arent very active. Well, hopefully he will see my post. The world could use more good Battery Necro's.
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Old Dec 29, 2005, 09:53 PM // 21:53   #18
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N/R

55 HP

BiP (5 Nrg)
Troll (5 Nrg)

Stay far back from agro, cast troll, then BiP the entire team forever.

If I am with a good team, I never die. However, if I do die, I need a rez sig and an armor change.

Healing breeze costs 10 nrg (too much for me)

IMO, if you are a battery then that is what you do. Don't worry about damage, just give people nrg.
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Old Dec 30, 2005, 05:03 AM // 05:03   #19
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Say what you want but Battery Necros are very weak.... all they are used for is support.... why choose this build when you can deal major dmg, be a 55hp invinci necro, a MM, or so many others that you can actually be USEFUL!

sure batteries are useful, but only to newbs... and I have support on this... EVERY build should have HIS/HER OWN energy management...battery necros are used to support other weak players.... in the end having a full team of USEFUL characters that can manage their OWN energy works better....never been in a good party that needed a battery.... its always people that cast and cast until their drained and don't know how to manage their energy...

Therefore the BiP battery build is officially renamed and hate me if you want..
Professional NEWB supporter!
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Old Dec 30, 2005, 05:36 AM // 05:36   #20
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Battery Necro's aren't for weak teams. My experience shows that battery necros just make missions and quests a lot faster.

Undead, your comments are your opinion. But you ask people not to flame your posts, so why flame this one?
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